The CSM9 voting is closed, and a sigh of relief. Pixel spaceships are fun, the meta-game can be a blast, and even trolling with friends can entertain for hours; but stepping out of your character and deciding to campaign to represent a gaming community as a person is a whole different thing. This was my first time campaigning to join the Council, and I’d be lying if I said that initially I had no reservations about running. End of the day, I decided that it was something I wanted to do and did it. At times, I was quite disappointed by some of the community’s perspective of the CSM, however that was dwarfed by my impression of the various individuals and communities that stepped up to support the process, the candidates, and make this campaign what made this experience unique.
I’ll start by mentioning some of the people and organizations who helped make this great:
Lanctharus Onzo and his team at Cap Stable Podcast for the interviews, the publicity and effort, not to mention that great CSM9 Voting Ad.
Tyrant Scorn at Legacy of a Capsuleer Podcast and Eve News 24 for his interviews and effort supporting and engaging in the CSM9 electoral process.
Bronya Boga at Down the Pipe for hosting the CSM9 Wormhole Debate.
Alekseyev Karrde at Declarations of War Podcast for hosting CSM9 Issue Panels.
Multiplex Gaming at Podside with their continued Podcasts featuring CSM9 candidates and topical discussions.
Eve Radio for hosting CSM8 and CSM9 related episodes and continued support if the CSM.
Ripard Teg, Trebor Daedhoow, Rhavas, Two step, Chitsa Jason and the many bloggers and CSM members, current and past, who continue to support the CSM and the process and value the impact that the Council within our community.
I’m certain I’m missing people, but these were groups that stood out or that I had the opportunity to interact with during my campaign. For everyone that actively participated in the process, highlighted the CSM through the forums, In-game, Twitter, Reddit, and so on; you guys were the ones who helped to make this experience great!
The next portion is about the candidates. During this campaign, I had the opportunity to interact with quite a few of the other candidates, listen to plenty, and learn about those participating with me. None more so than the Wormhole Five, with myself and the other four candidates listed below:
Corbexx – Corbexx is a member of another large wormhole alliance, No Holes Barred, and has been a member of the wormhole community for quite a long time as well. After seeing his announcement after the DTP Wormhole Debate, we initially had an off start, but soon began chatting and working together toward building communication and urging the wormhole community to support the wormhole candidates together. It was a great opportunity to get to know and work with Corbexx and I think he’d make a fine CSM representative.
James Arget – James was a guest at the DTP Wormhole Debate and had actually stated he wasn’t running for CSM9 initially. By the end of the debate, he had announced he would campaign for election onto CSM9. He is very knowledgeable about wormholes, mechanics, and the CSM, and although not as vocal as some CSM8 members, James certainly applied effort in his communication and work with CCP during CSM8.
Karen Galeo – Karen was the newest wormholer to run for CSM9 this year, and to be honest, a very good candidate. She may have been new to the community and Eve as a whole, but she was a quick study, respectful, and very well-spoken. She had the characteristics that I believe would make her an asset as a CSM representative, with the only area for real improvement being experience. If she doesn’t manage to get elected this year, I certainly hope she pushes forward and runs for CSMX.
Asayanami Dei – Asay is well known for his U-Boat and Wormhole Fundamentals Series’s, which have helped the visibility, training, and growth of the wormhole community. Although he tends to be less vocal in my experience with him, he is sincere about his advocacy of wormholes and player content. I think that he is definitely a good source of knowledge, and I’m interested to see how he would interact with other CSM members if elected.
All four of these candidates worked closely with each other and myself throughout this entire campaign. We shared a Skype channel, in-game channel, and communicated almost daily in the weeks leading up to and during the election. The amount of teamwork I participated and observed by literal “rivals” was remarkable and helps me say that this team demonstrates the nature of the wormhole community and the effort that each one of these people put in helping to ensure representation for wormholers on CSM9. It was a pleasure working with them, getting to know them, and I wish them only the best.
There were a number of others that I enjoyed different interactions with including:
Ali Aras – This girl seems to be all over the place, but still manages time to chat about whenever there was something to chat about. She really sets the standard for community involvement and communication that each CSM member should aspire toward achieving.
DNSBLACK – Although I am of the opinion that BLACK seems to get a tad too involved in his own persona and accomplishments, there is no absence of passion in this guy’s game. Also, it would seem that a forwarded email from a friend in Vengeance Inc may have spurred some interesting emails and chatlogs, but I’ll leave that to others to share. Even though I’d not support this guy for CSM, I’d be interested to be a fly on the wall during summits with BLACK “debating”.
Mangala Solaris and Steve Ronuken – I had the great pleasure of meeting both of these gentlemen at Eve Vegas 2013. I met and spoke with Steve in a chance encounter at the Starbucks kiosk in the Rio, where he was already campaigning away for CSM9. I’m not joking, this guy is determined. I stumbled, literally, into Mangala at the rooftop party where we were in line for dinner and spoke for nearly an hour I’d imagine. Most of our conversation wasn’t Eve related, and he is just a cool guy to chat with. Really hope to see and/or work with these guys on CSM9.
Psianh Auvyander – The mercenary candidate. As a former merc myself, I sought out to meet with and get to know Psianh. He is a great dude. CSM stuff aside, I enjoy the fact that I made a friend, one of many new friends, because of this campaign. Making new friends and the type of comradery I enjoyed during this campaign was a big win in itself. Hopefully, he enjoys success with this campaign, but either way, I’ll look forward to chatting long beyond this campaign.
I had small chats with some of a few other candidates, honestly all were rather pleasant and I didn’t have any real unpleasant conversations with any other candidates, and also I’d say the support and encouragement from many of the current CSM and veteran CSM members really helped as some of them took time to coach, guide, and provide advice to help me through this whole process. Although, the overall campaign, with all the interviews, debates, various individual/corp/alliance meetings was tedious and challenging at times, I’m actually very happy that I gave this a shot, buckled down and ran for CSM9.
According to the Fanfest Pre-Stream, CSM9 should be announced Friday, May 2nd, at Fanfest. At this time, I am taking the gap to relax, play the game a bit, continue to meet and talk with groups that have asked me to meet with their groups or provide feedback on ideas. There is so much more that I could continue to talk about, but I will leave you with a quote that is very important to me as a person and is always a driving force behind how I approach life, and in this case, CSM9. For those that want to make a difference, or have criticisms, issues, ideas, and more, please take a moment to consider the following words from a very wise man and hopefully if you haven’t, I’d challenge you to step into the arena and get involved,
“It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat.” – Theodore Roosevelt
Thank you, guys. /Proc
The Council of Stellar Management, I feel, is an opportunity for the playerbase to voice themselves through proper representation to CCP and the development and community teams. I’ve been asked by a fair many how I intend to vote this year, and below is my list for CSM9.
Please note: I am voting playstyle, as I feel that it is important to ensure diversity in playstyles on the CSM, followed by the candidates that I feel will work well as a team and produce a successful term on CSM9. Thank you.
1. Proclus Diadochu – Obviously, I’d love to serve on CSM9 and represent you. I think it would be counter productive to recommend a list for CSM9 and not ask to be you #1 choice. My experience and aptitude for this game, diplomacy, and communication have been apparent throughout my time in wormholes, null, and Faction Warfare, and I’d like to take that to the next level and represent our community.
2. Corbexx – My #2 and #3 spots were difficult, only because I’ve had time to get to know these two individuals much better lately and I’m learning quite a bit about how they conduct themselves. Corbexx is a strong candidate, and I think that he would make a fine CSM9 delegate. His experience, his friendliness, and his willingness to communicate with those he feels need help is amazing. He is very sincere about his desire to serve our community, and I sincerely hope to have the opportunity to serve with him on CSM9.
3. James Arget – Like I said, I’ve had time to get to know James better of late. My impression of him before my candidacy was a CSM8 delegate that I didn’t feel was visible. What I’ve learned is that his method of impacting change is direct interaction with CCP. He knows a lot about the game, he is willing to be frank when the time is appropriate, and he can articulate his point very well. As a wormhole candidate, he’s a top 5 on my list, and as a strong, knowledgeable wormhole leader, he’s a top 3.
4. Karen Galeo – Literally a #1 or #2 spot on my ballot for CSM10, assuming she continues to progress in the fashion she is currently achieving. Her aptitude and understanding of wormholes and Eve Online is impressive and I feel that she displays a willingness to listen and communicate that would make her a good delegate even this year. She’s a wormhole candidate, sharing my playstyle, which along with her performance this far, is in my top 5.
5. Asayanami Dei – Asay is an experienced wormholer, with a strong knowledge of wormhole mechanics and gameplay. He also is an advocate for third party and entertainment services. I feel that he represents a strong case for supporting new players, new wormholers, and has the understanding to represent the veteran wormholers as well. He’s the fifth member of this year’s Wormhole Five.
6. Ali Aras – Having spent the last month corresponding with Ali as my campaign has been kicking off, I’ve been impressed with her level of detail in answering my questions and issues. She is very supportive of the CSM process, and her visibility isn’t a question. I sincerely hope she returns on CSM9, as I greatly admired her performance on CSM8.
7. Psianh Auyvander – Someone who has become a recent friend, and honestly a guy who is sincerely determined to represent the playerbase to the best of his ability. Psianh and I started off similarly with the announced candidacy list impacting both of us. We had already been chatting since he is hoping to represent the Merc gamestyle, and I have spent a couple years as a Merc in this game. I think highly of Psianh and sincerely hope to serve with him on CSM9.
8. Mike Azariah – The self proclaimed “Casual Player” of New Eden, I’d have to say that Mike has proven to be far from that in terms of his commitment to CSM8. I’ve been thoroughly impressed by his performance this last year, and I sincerely hope that he returns to support and lead CSM9. His communication, approach-ability, and dedication have become something to be admired.
9. Sugar Kyle – This lady is the lowsec candidate that Eve Online deserves. She displays drive and determination to represent her community, and also has a firm grasp of the game and I look forward to an opportunity to serve with her on CSM9.
10. Mangala Solaris – Having the opportunity to meet Mangala last year at Eve Vegas, I was truly impressed by the sincerity and friendliness of this man. He genuinely seemed more interested in everyone around him, and was like sponge listening to ideas, concerns, issues, and overall Eve stories, as a group of us chatted atop the Rio. Mangala is the kind of person who I feel will continue to be a strong team player for CSM9, and has my recommendation.
11. Xander Phoena – One of the things I looked forward to this year was an opportunity to interview with Xander. I enjoyed and found his interviews to be crucial in support of the CSM process. I think innovators and people like Xander dedicated to improving the Eve community deserve the position to impact further change.
12. Steve Ronuken – Having the opportunity to meet Steve, as well, at Eve Vegas, I was impressed by his perseverance and dedication to serving and representing the highsec industrialists and third party development and integration with Eve Online. The diversity that Steve would bring to the CSM would be a desired change in my opinion.
13. Gorski Car – Gorski may be under the banner of Pandemic Legion, but he is not to be confused with other null-related candidates. Having crossed paths with him over the years, I sincerely believe that Gorski Car will bring solid representation for solo pvp and the small gang community. This is an area that I feel deserves and greatly needs consistent representation.
14. Aram Kachaturian – Aram seems like a diverse candidate and one that could be an asset on on CSM9, given the opportunity. He seems to have his eye set on innovation, which is something I always admire, and I hope to continue to follow his progress as he continues his run for CSM9
There are other great candidates, and I feel that many would serve well on CSM9. The above list is only based on my views and will be the list that I share with everyone that has asked for my opinion on this year’s candidates. Best of luck to everyone this year and may we continue to improve the CSM process and continue to have success working with CCP!
After receiving a few requests, including a very long and well written evemail today about the issue, I’ve decided to take a few minutes out of the day to write an article on CCP Fozzie’s threadnaught regarding K162 signature/overlay delay. For those unaware, CCP Fozzie recently proposed an idea in the Wormholes sub-forum, which I quickly shared with Reddit asking us to discuss the idea’s merits and viability, which can be found here:
“The potential change would be to delay the appearance of the signature beacon when K162 dungeons spawn. This would prevent the dungeon from appearing on probe scans or the Sensor Overlay for up to a few minutes.” – CCP Fozzie
To provide some context, it is accepted that this began when CCP Greyscale and Team Five 0 introduced the Sensor Overlay with the Odyssey expansion to make scanning and exploration “more organically accessible.” The problem with this introduction was that this impacted how wormhole residents operated within our communities, as this now would indicate to players when a new signature populated into a solar system, which would warn them of visitors and potential aggressors in their area.
With this implementation, gone were the days of maintaining probes in system and requiring the vigilance of activity to stay “safe”, and began the era of “free intel” and an easier mode in wormhole space. Obviously, some liked this change, as it made gameplay easier, as some could relax their guard, simplify directional pinpointing, and gain free system-wide intel. Many disliked this change as it reduced chances of catching unvigilant pilots, surprise attacks, and unbalanced the odds in favor of the defender.
As this issue has been discussed a number of times, and was even brought up to CCP Fozzie at the recent wormhole townhall meeting, Fozzie clearly took the opportunity to address this issue and allow for community discussion. With his proposal however, the problem went from one side of unbalanced to the completely other side, and would now favor the aggressor, allowing them the opportunity to capitalize on their one-sided timer to seed unnoticed, surprise attack with relative ease, and destroyed any benefit from being vigilant in one’s solar system.
Through the 36 pages, there is quite a few ideas, and most of them lead to the overall issue being pointed out with the sensor overlay, and that active probing should remain unchanged, creating a benefit to vigilance and active scanning. From a CSM9 candidate perspective, I believe that since a wormhole is a signature, that it should always be probe-able from the moment it is active. There should be no delay in the signature appearing in system, once the K162 opens allowing for it to instantly be probe-able. If they wish to delay the sensor overlay or remove the sensor overlay, I don’t think that it would harm wormholes overall. CCP Fozzie has since clarified and reassured the community that:
“Nothing on this scale would be in the cards for the summer expansion, we’re not going to start changing things on this scale without giving them the discussion and feedback time they deserve.” – CCP Fozzie
It is important to note the importance of CCP Fozzie actually taking the time to open discussion of ideas before they are implemented as opposed to us needing to shoot a monument. I urge you to voice your opinion, beat the dead horse, or simply participate in the discussion.
Since Twostep recommended I use my blog, I’ll be mirroring my articles from No-Local here aswell. I will also use this blog to discuss my thoughts and carry on discussion as needed, in place of publishing on No-Local when I see it more reasonable to post here. Otherwise, Enjoy! #Proc4CSM
With the continuation of our adventure through the ongoing wormhole discussions, it’s time to engage the issue/changes that nearly everyone will have opinions and concerns, due to the overwhelming effect on wormhole residents across every class of wormhole, Strategic Cruisers. As developers make their way through the rebalancing of the various classes, metas, and tiers, the wormhole communities anxiously await for word about changes to the precious Strategic Cruisers and the effect on economic, strategic, and overall viability of wormhole space’s future.
For those unaware, Strategic Cruisers (T3′s) are the product of wormhole space, and as such are directly connected to the economic growth or deterioration of that area of gameplay. As changes are made to T3′s, the supply and demand could be effected which would greatly impact the current wormhole residents and the future of potential residents. So, it is quite important that any discussion on the topic of T3′s be thorough and that the changes be made in a way that does not harm the wormhole game.
What is a T3? A Strategic Cruiser is a modular ship that is assembled though various combinations of subsystems. Subsystems provide a variety of slot/fitting options, variable stats, and assorted bonuses to create a unique ship depending on the modular design. That being said, the current list of subsystems and the current settings for these subsystems greatly reduce options by not providing the versatility that many feel should exist with T3′s. This comes to the first “fix”:
1) Edit subsystems, increasing the possibility for versatile use.
Currently, the subsystems are set up to have four options for each of five particular subsystems: Defensive, Electronic, Offensive, Propulsion, and Engineering; per race. Unfortunately, some of these subsystems aren’t attractive or useful to players, leading them to collect dust and remain unused. My vision for T3′s, as a wormholer, was always looking at them like a backpacker, which means that you could bring in only a couple of hulls with an assortment of subsystems, rigs, modules, and ammunition, and be able to refit your T3′s as needed for the different situations that arise. If you need a Logisitics Cruiser, Recon Ship, Heavy Interdictor, Heavy Assault, all you’d need to do is change out the subsystems and you have yourself the ship for the occasion.
This means a couple of things: Subsystems would need the overhaul to allow for the creation of perhaps a bit better tanked, but maybe not as strongly bonused version of the various T2 ships in existence, rigging for T3′s would need to be addressed, and ensure that the changed subsystems don’t dwarf existing ships and that there isn’t room for exploitation or broken compositions.
2) More options, but T2 bonuses should be better.
I am of the opinion that Strategic Cruisers are great because of their perceived versatility. With the changes to subsystems, I would be able to take a single hull, and turn it into whatever ship I need when I need it. That should be what makes them preferred, as I see T3′s. If subsystems changed to allow for a Logistics/HIC, and looking at the HAC/Recon/Link types already in existence, should they be stronger than T2 ships specifically designed for a particular role? I don’t think they should.
For example, a T3 Heavy Interdictor should be able to focus point and have a bubble, however the bubble would perhaps not be able to achieve the largest size that a T2 Heavy Interdictor could achieve; or a T3 Logistics would not be able to achieve the same range or perhaps the repair/transfer/boost amount of the T2 variant. These are simply ideas, but versatility should be the strength, not making every form of T3 better than a T2. Another bonus would be that the tank for the T3 could be better than the T2, however as I said during my interviews, I due think that the overall tank of T3′s are on the high side and could be addressed, perhaps even lowered somewhat.
3) Rigging of Strategic Cruisers would have to be unique.
Since these ships are versatile, changing the subs would mean that changing the Rigs would be very important. If you change your subs from an Armor HAC to a Shield Logi, the Rigs will most definitely be different for those roles. So a couple of options have been suggested: Allow for Rigs on T3′s to be interchangeable; Allow for a “Rig Inventory” within the T3, which allows the player to select the Rig needed for each design (This would mean that the Rig is still only able to be used for one T3, however you could store as many Rigs as needed in that Ships Rig Inventory to select which three you need for a particular use); Remove Rigs all together and buff the difference in the subsystems. These are all ideas, but the short answer is that Rigging would need to be addressed with the changes of T3 toward more versatile use.
4) Skill loss… Should it go?
With changes to versatility, tank, role, and such, should the subsystem skill loss continue? I view the skill loss as a mechanic installed to attempt to regulate and balance T3′s, and as such don’t think that the skill loss should remain. I believe that balancing should be focused on the hulls, subsystems, environments, and integration. This is more of a personal opinion about skill loss, so more opinion and discussion would provide interesting perspective.
So, what do you think about Strategic Cruisers? Please share your thoughts, opinions, and ideas here! Get involved in the discussion.
This is a continuation from my previous chapter: Obstergo, A Brief History: Year One
As Obstergo began our partnership with Exhale, we moved in with the English speaking members in their C6 wormhole. We established our position in the fortress and worked well with our alliance counterparts. As obligations arose, Proc turned Obstergo over to Dasani Waters to run the day to day operations.
Around March, the English speaking leadership in Exhale decided that since the alliance was split between wormholes, among some other reasons, that the decision should be made to separate from Exhale to form a different alliance. Obstergo and Probe Patrol were left out of this discussion, and eventually, we were asked if we’d join or leave. Reluctantly, the decision was made to stay with the new group, “Hole Control”. We collectively laughed at the name, which was then changed to Polarized.
After the move to Polarized, DEEP, Explorer Corps, Probe Patrol, and Obstergo continued to run our mercenary operations. Sometime during our time with Polarized, Proc sent out a corp mail urging members to begin wearing redcoats to make killmails look cooler, mostly as a joke, but the idea took off and Obstergo members were beginning to wear the coats and began to be known as “redcoats”, which will come into focus more later. There were some issues, but mostly just member disagreements and some of our members were having problems with the EXCRP CEO, Max Leadfoot. At this point, Proc had become the second Polarized diplo along with Hathrul, which allowed a little bigger picture to the “establishment” that was formed in the wormhole community. Dasani and the directors worked to better relationships, but members continued to have problems with Max and other members.
Eventually, we had a meeting, only to find out that other members in the other corps were having similar issues, leading to the consideration of removing Explorer Corps. Overall, it would seem Polarized was doomed to fail in it’s current iteration. Max was also pushing to add content for our membership by aligning with one of the null blocs and having sovereignty. This led to members complaining about defense of null space, required CTA’s, and other issues, which confused some leadership who thought that the null idea was a good option for our alliance members, “to add content.”
This move essentially broke the camel’s back, and every corp began having corporate meetings to begin looking at different options. The conclusion was that Explorer Corps and Max be removed from Polarized. This led them to leave, so they wouldn’t be kicked. Afterward, Hathrul let the alliance maintenance bill lapse and Polarized collapsed. At this point, Dasani had burnt out of the CEO position and Thor66777 stepped up to run the corporation. Dasani returned to a director and Lead FC role. One of our members had also been talking with Tunakross from Bitten, who happened to be looking for a US timezone corporation. This led Obstergo to leaving, or well, not joining Polarized mk2, and instead moving to Bitten.
During our transition and subsequent move from Polarized, a couple members of DEEP decided to rob their corp. This led to a few of our less scrupulous members assisting the thieves in their evacuation. Due to the tension, accusations, and fallout with Hathrul, Obstergo leadership didn’t stop this from happening. The former DEEP members turned out to be from Sniggwaffe, and a short time later, Hathrul was personally robbed, which he blamed on Obstergo, declaring us thieves and telling anyone who’d listen how we conspired and manipulated everyone to achieve our own diabolical agenda. Whatever, we lol’d.
So we began our short journey with Bitten, which we quickly learned were very similar to our own playstyles. Tunakross and his Biters were a good group to fly with, and we found that the restrictions and dictatorial habits of previous groups didn’t exist for us in Bitten. Unfortunately, Tuna’s real world obligations prevented him from being able to dedicate time to the game, and we began to see members from his corp begin trickling away to form or join other corporations and alliances. Before too long, Proc and Jilozz decided to set up an alliance as a contingency for Obstergo, and amusingly decided to use the joke from our time and exit from Polarized, calling it the “Red Coat Conspiracy”.
As Bitten faded, Obstergo moved into a C5/C2 called “Apsis”, and began our current adventure as the official Redcoats of New Eden. After meeting some of their members at Eve Vegas, Obstergo invited Daktaklakpak to join RCC. As RCC, we participated in the bloodiest battle in wormhole history with a group known as “Team Bob” versus our old alliance mates Explorer Corps and their allies. RCC decided that we would set up ourselves as an alliance that shouldn’t take ourselves too seriously and try to enjoy the game a little. And that is where we are now, moving into our new C6, as an alliance, looking to the future.
Retired dictator, nearly reformed pirate, and the founder of faction warfare's Fweddit and wormhole corp, Obstergo.
Presently spending the end days trololollin' the space waves and enjoyin New Eden as a Casual Capsuleer.